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 The problem with new players? Well here's a solution to their story impossibility ranting

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Ghost of ET

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Join date : 2014-05-25

PostSubject: The problem with new players? Well here's a solution to their story impossibility ranting    Mon Jun 09, 2014 10:37 pm

What is it - So for a while now i have noticed that certain amount of new players are complaining about the game's impossibility so critic has decided to nerf certain story missions, and such, but my mind has been wandering around this problem and have deducted critic shouldnt nerf the stories they are just fine. I have never had a problem with it so they shouldnt. But why havent i had a problem with it? Simple. My str stats are the greatest reason why, and not all new players have stats like mine so instead of we should add more, and i will explain to you below

How it works - In between the story we have to put a preset goal before they can continue a story which would be particularly a training story in itself.

So like for the Ginyu force it could say
"Before you fight the ginyu force you must train yourself to -Specific Ki- or -Specific defense-
and during the time of your training you gain 5% training buff meaning that you train 5% faster. But once you hit the specified goal that buff wears off. This could potentially lead to more players joining, and not rage quitting.

Another way is to change from every story from fighting to some missions having more dialog (These give less plvl when completed) This may be more work but it would give players the feel of actually being in a story.

More Story ideas is like going to said npc, and letting them teach you more about the game and cool tips, and tricks.
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Critical172
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Join date : 2014-05-19

PostSubject: Re: The problem with new players? Well here's a solution to their story impossibility ranting    Mon Jun 09, 2014 10:59 pm

10, best idea you made so far. It should be more like a suggestion than a requirement tho
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